how to draw designs for 3d

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Dragons are cute creatures that, unfortunately, don't exist. This simple fact makes drawing them quite problematic - is there whatsoever fashion to describe them correctly? I can prove you how to draw a dragon head in a realistic mode, in every pose in 3D infinite. Yous simply demand to consider the basic structure of a skull shape and work from there.


1. View the Skull in 3D Shapes

Step one

Here'southward a 3D model of a dragon skull I've created for you (you lot can download it and utilize every bit your reference in any 3D software). I'one thousand going to refer to this 3D model to show you the key areas on the skull. Can you lot identify the upper jaw, the lower jaw and the brain case? You could even pick out the eyeball socket, the nostrils, teeth and horns. If yous consider each one of these areas, y'all tin build upon information technology to pattern your own dragon. That's all we're going to need.

dragonhead_1-1_skull dragonhead_1-1_skull dragonhead_1-1_skull

Stride 2

Here'south a plan of the aforementioned skull. Simplified plans are the best manner to showtime a drawing. This plan is still too complicated, though. At that place are too many weird angles you'd need to have care of when turning the head. Allow's simplify it even more!

dragonhead_1-2_skull_scheme dragonhead_1-2_skull_scheme dragonhead_1-2_skull_scheme

Step 3

There information technology is! As you can see, it's less authentic - it doesn't fit the skull'southward outline whatever more. Nonetheless, simple shapes make the pose establishment easier, and we can rework them later to suit our needs.

dragonhead_1-3_skull_scheme_simplifeid dragonhead_1-3_skull_scheme_simplifeid dragonhead_1-3_skull_scheme_simplifeid

Step 4

While the upper role's motion depends on the neck, the lower jaw can move on its own upwardly and down (and sometimes left and right too, but pure carnivores can't really chew). The circle indicate shows the axis of rotation we'll need later on. Try looking at other skulls of carnivores for examples of this machinery, like crocodiles. They have long palates which rotate on a similar axis.

dragonhead_1-4_scheme_mouth_open dragonhead_1-4_scheme_mouth_open dragonhead_1-4_scheme_mouth_open

Step five

OK, and then we know how to depict a dragon head from 1 side. But if you tried cartoon dragons before, you probably guessed how to get this far on your own, as it'south quite intuitive. What you want to learn is how to create a 3D pose, right? So, let'due south create 3D blocks of the 2D shapes that the skull is built of.

Basically, we've got an oblate ball, a cuboid and an "L" shape laying flat. These blocks volition let us build a dragon head!

dragonhead_1-5_blocks dragonhead_1-5_blocks dragonhead_1-5_blocks

two. Create a 3D Pose

Earlier we start, let's go technical. This tutorial will be based on simplified perspective tips. While it's non "technically" accurate, it'due south a good exercise to practice the thinking in 3D. How you envision a dragon may be dissimilar to how I exercise; that is completely fine. Withal, we're going over the 3D mechanics of a skull for the initial function of the tutorial and this theory piece of work will be valuable for your own creations.

Step 1

Allow's start with a ball. It doesn't need to be perfectly circular, what we do now is just a sketch, a base for something more than.

  • If you draw traditionally, go along the sketch light and almost invisible (a hard pencil may be good for this phase).
  • If yous draw digitally, keep the sketch on a layer you'll be able to delete later.

The arrow shows the management our dragon will exist facing.

dragonhead_2-1_braincase dragonhead_2-1_braincase dragonhead_2-1_braincase

Step ii

Fourth dimension for the upper jaw. Nosotros demand to draw the 3D cuboid. Intuitively, we should draw 2 rectangles. Every bit the mouth is tapered, you'll need to make the rectangle at the front of the mouth smaller.

The vertical distance should depend on the rima oris's length, while their horizontal distance should depend on the arrow's direction. Information technology'south only partially correct, though.

dragonhead_2-2_upper_jaw dragonhead_2-2_upper_jaw dragonhead_2-2_upper_jaw

Step 3

The i-signal perspective cube that we describe in geometry classes is, in fact, an impossible figure. This ways you can describe it, but it doesn't exist in 3D infinite. Don't believe me? Just take any cube and try to place information technology a position to see a perfect square and a scrap of two sides at the same time. Surprised?

To make the mouth more natural, we need to tilt ane of the sides - a or b. The side by side stride will go into more than detail about this.

dragonhead_2-3_upper_jaw dragonhead_2-3_upper_jaw dragonhead_2-3_upper_jaw

Step iv

Here comes some math! If you lot're familiar with perspective rules, you can skip this footstep. The residual of yous, don't worry - you lot don't need to learn everything by centre, these rules are pretty easy to follow:

  • When all the sides are the aforementioned lengths and the angles are xc degrees, we can run into a square.
  • When you lot rotate the figure horizontally, the left or right side appears. The more you rotate, the shorter c and a go, and then more than of the new side is visible.
  • When you rotate the figure vertically, the top or bottom appears. The more than you lot rotate, the shorter b and d get, then more of new side is visible.
  • Yous can't encounter both the meridian and bottom at the same fourth dimension.
  • You can change the angle between sides to see three of them at the aforementioned time.
dragonhead_2-4_perspective_lesson dragonhead_2-4_perspective_lesson dragonhead_2-4_perspective_lesson

Step 5

Let'southward come back to the dragon. Now create the correct 3D shape. You are gratis to utilise whatever lengths and angles for at present, simply after you'll need to lucifer the other elements to them.

dragonhead_2-5_upper_jaw dragonhead_2-5_upper_jaw dragonhead_2-5_upper_jaw

Footstep six

We'll draw the lower jaw now. Do you recollect the "L" shape? It should be longer than the upper jaw, with an additional function attached to it. It also needs to be placed right under the upper jaw.

My mouth is going to be tapered, and then the part in the forepart is smaller so the one behind it. Find that I adhere the bigger role to the back of the upper jaw.

dragonhead_2-6_lower_jaw dragonhead_2-6_lower_jaw dragonhead_2-6_lower_jaw

Pace 7

Since the lower jaw is longer than the upper jaw, and they both start at the same betoken, we demand to move the back office a bit deeper. To detect the correct management for it, you can describe two lines beyond the upper jaw's sides. If your mouth is tapered like mine, yous demand to pretend it's a cuboid for a moment.

dragonhead_2-7_lower_jaw dragonhead_2-7_lower_jaw dragonhead_2-7_lower_jaw

Step 8

At present just "slide" the back part beyond your guides to become the correct distance.

dragonhead_2-8_lowe_jaw dragonhead_2-8_lowe_jaw dragonhead_2-8_lowe_jaw

Stride 9

This is the easy part: depict in the rest of the jaw.

dragonhead_2-9_lower_jaw dragonhead_2-9_lower_jaw dragonhead_2-9_lower_jaw

The pose is ready! Wait... A dragon with its mouth airtight is a peaceful dragon, but what if we desire to describe a fearsome cage seething with anger? Encounter the side by side steps if you want to learn the answer.

dragonhead_2-10_mouth_closed dragonhead_2-10_mouth_closed dragonhead_2-10_mouth_closed

three. Describe an Open Mouth in 3D Space

Stride i

If nosotros want an open mouth, we demand to draw the rest of the "50" shape. Its back, upper part will be the axis of rotation; nosotros need this centrality to define the adjacent pose.

dragonhead_3-1_mouth_open dragonhead_3-1_mouth_open dragonhead_3-1_mouth_open

Pace 2

Let's open the mouth as much as possible (a correct bending is the limit, in my opinion). A 90 degree rotation is quite easy to do; the top becomes front side and the back becomes top. The right side just switches the lengths.

dragonhead_3-2_mouth_open dragonhead_3-2_mouth_open dragonhead_3-2_mouth_open

Pace 3

Nosotros demand to find the heart of the oral cavity. To exercise this, describe a line across the upper jaw and the rotated block. And so draw a vertical line downwards. The bending between the two lines is xc degrees, merely perspective alters it.

dragonhead_3-3_mouth_open dragonhead_3-3_mouth_open dragonhead_3-3_mouth_open

Step four

Imagine a huge circle with a center in the corner of our right bending. Depict only the part that'due south betwixt the lines.

dragonhead_3-4_mouth_open dragonhead_3-4_mouth_open dragonhead_3-4_mouth_open

Stride v

An open mouth volition be moving along a curve. You can see the forepart office of the lower jaw will keep narrowing while sliding down, until nosotros stop seeing its forepart (and the within is visible instead).

dragonhead_3-5_mouth_open dragonhead_3-5_mouth_open dragonhead_3-5_mouth_open

Step 6

To have the mouth broad open up, you lot need to describe the front of the oral cavity turned away from y'all, then connect it every bit usually with the rotated back function. The lower lip should touch the curve.

dragonhead_3-6_mouth_open dragonhead_3-6_mouth_open dragonhead_3-6_mouth_open

Footstep 7

Since you know how the closed and fully open mouth looks, you can hands find every transitional position. You simply demand to imagine the "L" part rotating over the axis, and the mouth sliding over the curve between jaws. Remember to always touch it with the lower lip!

dragonhead_3-7_mouth_open dragonhead_3-7_mouth_open dragonhead_3-7_mouth_open

Stride 8

This is how my dragon guide sketch looks. If yous're drawing traditionally and your sketch looks very messy now because of all these lines we don't demand whatsoever more than, y'all can trace the sketch on a new folio. Continue it light! If you're drawing digitally, simply lower its opacity, lock information technology, and create a new layer.

dragonhead_3-8_mouth_open dragonhead_3-8_mouth_open dragonhead_3-8_mouth_open

iv. Form the Basic Construction of the Dragon

Step 1

Once we have our simple blocks defined, we need to add more complicated blocks to pad out the confront. When y'all draw a dragon without thinking about 3D, y'all just describe an middle or eyes, nostrils and horns, and that'due south all. The whole face is flat and unnatural. Yous demand to plan the face masses first, and so describe all the bulges and depressions. See them in 3D!

Once more, information technology'southward still in the sketch phase. It ways you need to continue the new lines light (or on a new layer). Let'southward depict the upper jaw commencement. It should exist connected to the ball, but you don't actually demand to be strict with the shape. Use the pose sketch as a guide, only don't trace it.

dragonhead_4-1_sketch_mouth dragonhead_4-1_sketch_mouth dragonhead_4-1_sketch_mouth

Step 2

Draw a forehead besides. As you can see, I didn't worry nigh the model'due south size at all. It'south the direction that matters.

dragonhead_4-2_skecth_forehead dragonhead_4-2_skecth_forehead dragonhead_4-2_skecth_forehead

Footstep iii

Add together the brow ridges at a whole forehead's width. Y'all tin fifty-fifty describe them from the olfactory organ to the end of the caput.

dragonhead_4-3_sketch_brows dragonhead_4-3_sketch_brows dragonhead_4-3_sketch_brows

Stride 4

The lower jaw is almost traced, equally there'south no room for any changes (withal).

dragonhead_4-4_sketch_lower_jaw dragonhead_4-4_sketch_lower_jaw dragonhead_4-4_sketch_lower_jaw

Step v

Place the eye in a socket. Where to place it? One helpful tip: herbivores generally have their eyes on both sides of the caput for the widest field of vision possible (to come across an enemy while eating). Carnivores accept their eyes on the front of the face for a precise sight (compare a equus caballus and a lion). Therefore:

  • If yous want a dragon with gentle look, place its optics relatively far from the forepart of the face up.
  • If you want a murderous beast, identify its eyes closer to the mouth.

Can you guess what kind of dragon I drew?

dragonhead_4-5_sketch_eyes dragonhead_4-5_sketch_eyes dragonhead_4-5_sketch_eyes

Footstep 6

Since all the shapes are nicely defined, we tin can offset drawing for existent! Catch a softer pencil or create a new layer and let's go!

dragonhead_4-6_sketch_done dragonhead_4-6_sketch_done dragonhead_4-6_sketch_done

5. Depict the Dragon's Features

Footstep i

While horns look pretty easy to draw, people tend to have problems with them. Everyone has their own style, but if you desire your dragon to wait natural (and then, more realistic), don't make them sharp. Horns wearable down when used! As well, direct ones look quite artificial, so curve them a little.

dragonhead_5-1_horns dragonhead_5-1_horns dragonhead_5-1_horns

Footstep ii

Dragons are mostly covered with small scales that resemble skin (like snakes), or with big plate-scales. While small scales are very easy (and tiresome) to describe, plates are what make them look massive and armored. Once y'all larn how to draw them, you'll see it's much faster than covering whole torso with a bazillion piffling ellipses! And then, three tips:

  • You can imagine a unmarried plate-scale is a hand with iii fingers. This manus tries to embrace the surface it's laying on, so most of the fourth dimension we'll see just a half of it (two fingers).
  • When the scales grow bigger, they don't just increment their size - they're like fractals. It works similar a growing tree that gets more than branches with a time.
  • Scales lay upon each other, but they're not glued together; when their base is bending, they "open up".
dragonhead_5-2_scales dragonhead_5-2_scales dragonhead_5-2_scales

Step three

When yous draw a calibration (or anything fabricated of natural material), it doesn't demand to exist perfect. Nature isn't perfect! Scales aren't made of plastic; they have been growing for a long time, in the rain and cold; they have been hitting and scratched, and that has inverse them. (Or, if your dragon is fabricated of adamantium, zero inverse them. Perfection is fine in that case.) Don't exist afraid to raise your pencil and come back to the line you just started - long, polish lines give a cartoony look. Don't try to ready your lines either, or you'll become a mess.

dragonhead_5-3_scales dragonhead_5-3_scales dragonhead_5-3_scales

Pace 4

Since nosotros know how the scales work, we can start to apparel our dragon. First, we'll take intendance of the eyebrows. They look just like tapered cylinders, then it's easy to imagine how the scales should be placed. Offset with the one on the front - the only one that will exist fully visible. Then describe another, a little bigger, and so on. Every other scale may exist more than complicated than the previous ane, just as if you were drawing them growing!

dragonhead_5-4_scales dragonhead_5-4_scales dragonhead_5-4_scales

Step 5

Now, identify your scales from the nose to the end of the head. This time they're quite like, as the surface they're laying on barely changes its shape. They likewise can lay apartment.

dragonhead_5-5_sales dragonhead_5-5_sales dragonhead_5-5_sales

Step half-dozen

I'm not going to teach you about an centre's shape, because they tin exist really different. However, there's one universal matter: the eye is placed in the middle socket, covered with eyelids, and protected with two big bone masses - the brow ridge and the zygomatic os. There are 2 things to remember:

  • If dragon's skin is very thick, the eyelids are probably quite thick besides - therefore, when the middle is open, the eyelid volition have a strong contraction.
  • There's a right angle betwixt the top of the zygomatic bone and the eyeball, so go along that in listen when changing the pose.
dragonhead_5-6_eye dragonhead_5-6_eye dragonhead_5-6_eye

Step 7

This is how I drew the heart:

dragonhead_5-7_eye dragonhead_5-7_eye dragonhead_5-7_eye

Pace 8

Time to draw the residue of the mouth. Draw information technology with your hand shaking - this manner you'll become a lot of interesting shapes, which are so much improve than slow smooth lines. Also, tin yous see the little depression? It'southward not required; you can continue your rima oris round if you want.

dragonhead_5-8_mouth dragonhead_5-8_mouth dragonhead_5-8_mouth

Step 9

Let's draw the lower jaw! It'due south going to be quite complicated, because of all the teeth and so on, and so let's take it tedious. First, depict the front end part of the jaw (a shaking hand will aid you again). We too need to add this strong jaw musculus that opens the mouth. The bigger the bending of opening, the more stretched the muscles. This tension adds a lot to the pic!

dragonhead_5-9_lower_jaw dragonhead_5-9_lower_jaw dragonhead_5-9_lower_jaw

Step 10

Generally, teeth are going to use the same curve to slide over when the mouth is opening, considering the upper and lower ones want to meet - only similar the jaws. Also, don't forget:

  • Teeth wear out too! Don't brand them all pointy or they'll seem unused.
  • The kind of teeth tells a lot nigh your dragon. Should they be like a T-King's, or more like a lion's? What does it eat, and how does it hunt?
  • Dragons can't expose their gums similar wolves, because their peel is much harder, but they still should be visible when the rima oris is open.
dragonhead_5-10_teeth dragonhead_5-10_teeth dragonhead_5-10_teeth

Step 11

A natural language is usually plump, so don't make it flat. It needs to help the huge fauna eat quite large things, subsequently all! Points to consider:

  • If your dragon tin can eject its natural language long out of the oral fissure while roaring, inquire yourself: what'due south the indicate of this? I don't really know any animate being that does it, so you need to observe a good reason to make information technology "realistic".
  • A forked tongue is an organ of smell. Snakes flick their tongues out all the time and, theoretically, your dragon should do the same if it has a forked tongue. Otherwise, information technology's pointless!
dragonhead_5-11_tongue dragonhead_5-11_tongue dragonhead_5-11_tongue

Step 12

The head is almost consummate, then allow's just add an element to merge both jaws together. You tin use bony wings here, additional horns and spikes, annihilation you similar! Just remember - information technology all should serve a purpose (for example, to expect bigger or more attractive for a potential mate).

dragonhead_5-12_spikes dragonhead_5-12_spikes dragonhead_5-12_spikes

Step 13

So, the head is washed! It's yet merely a line fine art, so if y'all want to learn how to make information technology more bonny, see the next pace.

dragonhead_5-13_full dragonhead_5-13_full dragonhead_5-13_full

6. Add a Spark to Your Drawing

Footstep i

Nosotros're going to do the inking now. Digital artists are in a improve position here, but traditional markers and ball pens will exercise too!

Our movie is fabricated of lines of most the aforementioned width. Stress some of them to add importance to the various areas.

dragonhead_6-1_shading1 dragonhead_6-1_shading1 dragonhead_6-1_shading1

Footstep 2

Add some darkness to wherever information technology's needed. Here, I want to show the divergence between the inside and the outside of the mouth.

dragonhead_6-2_shading2 dragonhead_6-2_shading2 dragonhead_6-2_shading2

Pace 3

Cover the horns and teeth with thin curves. They should exist thinner than most of the lines that build the picture.

dragonhead_6-3_shading3 dragonhead_6-3_shading3 dragonhead_6-3_shading3

Step 4

Employ the same thin lines to sketch shaded areas. Keep information technology loose and fast. When you want to darken a place, cross the lines, but don't modify the pencil!

dragonhead_6-4_shading4 dragonhead_6-4_shading4 dragonhead_6-4_shading4

Step 5

Here is what I've got by adding depth to the scales.

dragonhead_6-5_shading5 dragonhead_6-5_shading5 dragonhead_6-5_shading5

Step 6

Await at your picture and check whether it needs whatever more than dissimilarity. If a place is already covered with lines and you want to brand it darker, you can use a bigger brush or softer pencil there.

dragonhead_6-6_shading_done dragonhead_6-6_shading_done dragonhead_6-6_shading_done

Awesome Piece of work, You're At present Washed!

You've just learnt how to create a 3D pose and draw a convincing dragon head. I hope you lot liked it! Experience complimentary to come back here any time if you lot need a quick reminder.

dragonhead_final2 dragonhead_final2 dragonhead_final2

franklinpural1985.blogspot.com

Source: https://design.tutsplus.com/articles/how-to-draw-a-realistic-dragon-head-in-3d-space--vector-14639

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